Character List
Class Character Lvl
Banhorn
Landroval
15
Friends
6 Friends
Battlemaiden
Einarr
Fionnuala
Logal444
Merric
Tinrae
Character Log
OverviewLevel UpQuestDeedPvMP
Level Up
Reached Level 15
10/14/2009 11:39 pm
Reached Level 14
10/14/2009 11:20 pm
Reached Level 13
10/13/2009 10:30 pm
Reached Level 12
10/13/2009 9:39 pm
Reached Level 11
10/13/2009 8:58 pm
Reached Level 10
10/10/2009 10:21 pm
Reached Level 9
10/10/2009 9:57 pm
Reached Level 8
10/07/2009 10:57 pm
Reached Level 7
10/07/2009 10:43 pm
Reached Level 6
10/07/2009 10:27 pm
Reached Level 5
10/07/2009 10:16 pm
Reached Level 4
10/07/2009 10:11 pm
Reached Level 3
10/07/2009 10:07 pm
Reached Level 2
10/07/2009 10:06 pm
Camenecium.com

Last Week in Twitter (2009-11-15)

Posted: 15 Nov 2009 by iohannes

An open source mouse with 18 buttons? WANT! BADLY! http://tr.im/ECtu – A mouse can never have too many buttons. Sorry, Steve. # @strolltomordor I've tried Beklin Nostromo, Logitech G13 but they're too cumbersome, and MMORPGs require a full keyboard for say/chat. in reply to strolltomordor # I use Logitech G5 now, but G500 is looking [...]

Last Week in Twitter (2009-11-08)

Posted: 8 Nov 2009 by iohannes

@strolltomordor I was just about to trash Twitter lists on my work blog, but they seem to have changed (for the better) with wider release. in reply to strolltomordor # @massively STO dealing with the new movie at all–I hated it. Bad and ongoing changes in "evolving" IP is worrying. | http://tr.im/DUq1 in reply to massively [...]

Experience good and bad

Posted: 5 Nov 2009 by banhorn

Goldenstar has a great post about the Assist Experience Penalty over on A Casual Stroll to Mordor.  Go check it out. It touches on some things that fascinated (sometimes frustrated) me about LOTRO from the beginning and went from a few lines in a comment box to this: Assists happen. I don’t mind when it’s help. Sometimes [...]

Elf Overboard!

Posted: 4 Nov 2009 by iohannes

Getting to the Irestone was the easy part; Ael slipped through the streets of Keledul unseen by the few sentries who weren’t drunk or asleep at their posts. Finding and freeing Avorthal had been much easier than expected. That’s when Volund appeared. ”We sail north, Elf. Your time is almost…” Finding two armed elves where he expected [...]

Love Bird

Posted: 2 Nov 2009 by iohannes

We have visual confirmation that Star Trek Online will include Klingon starships with the signature D7 hull configuration. These images come from the second of two videos on GameSpot that summarize the 30 years between the end of Star Trek: Nemesis and the beginning of Star Trek Online: The D7 battlecruiser from The Original Series and its improved [...]

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banhorn
Name:John
Location:Philadelphia, PA USA
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Experience good and bad

Posted On: November 5th, 2009
Posted By: banhorn
Posted in: Uncategorized

Goldenstar has a great post about the Assist Experience Penalty over on A Casual Stroll to Mordor.  Go check it out. It touches on some things that fascinated (sometimes frustrated) me about LOTRO from the beginning and went from a few lines in a comment box to this:

Assists happen. I don’t mind when it’s help. Sometimes that’s real “Oh crap!” help, but it might be noob zeal or pro role-playing. It’s all good. I can forgive when it’s an accident. It’s easy for ranged classes to attack my target if they see the mob and not me.

However, I doubly hate obvious kill-stealing. First, I hate it because it flies in the face of proper etiquette and the spirit I think many in LOTRO have. Second, I hate it because it doesn’t work. Unfortunately, many people don’t understand how experience works in the game. So they cause harm and get no benefit for it. Mean AND stupid!

I’m torn when I’m the one in the position to give assistance. The RP’er in me wants to charge in and help if that’s what my character du jour would do. The gamer (or maybe the urban hermit) in me doesn’t want to intrude or ruin what might be a really triumphant moment.  So I check the relative health, power, and level before doing anything, then position myself to help. I jump in when I would be reaching for an “Oh crap!” button if I were in the other person’s elven boots.

One thing I’ve started doing lately that is assist-ish is pulling nearby mobs to make sure the person I’m helping doesn’t accidentally pull them and get into real trouble. That avoids the penalty and keeps me close enough to help if needed.

There’s a related problem: Many people don’t understand the math behind fellowship experience either. It’s not a straight division; there’s a bump for every additional member, the group experience bonus. A large fellowship clearing an area will make far more experience over time than the same members working separately.

How much? A 6-member fellowship gets a whopping 116% experience bonus, so each kill is worth over twice its solo kill value. A fellowship member gets 36% of what the solo experience would have been–not the 17% you’d expect from dividing the solo experience by 6–and you kill mobs much, much faster. That’s a higher “XPS” for individuals and a huge bump to the total experience awarded. (All else equal–your mileage may vary based on level disparity in the fellowship.)

Turbine did a brilliant job engineering this. It discourages power leveling and kill stealing while promoting teamwork. The shame is if people don’t understand or even know about it, they will continue to make bad choices that end up hurting everybody.

Related Lorebook articles


Update: I adjusted the numbers based on the Lorebook articles above. My original figures came from the Experience Mechanics article on stratics.com. Lacking evidence either way, I decided to go with the Lorebook numbers.
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Alt Wars: The Minimalist Strikes Back

Posted On: November 2nd, 2009
Posted By: banhorn
Posted in: Uncategorized

The observant reader may notice that my character roster is down to three from six. It wasn’t repetition or resource management that burned me out, it was the classes. Keeping track of skills, keyboard layouts, and general capabilities isn’t going to work while my gameplay is limited by my day job and other things.  We’re back to the 2+1 model: Tinker and Historian plus one wildcard vocation.

Banhorn: Rune keeper / Tinker

Aeluinros: Minstrel / Historian

Eohan: Lore master / Explorer

Tinker and Historian cover each other perfectly; they supply both worthwhile equipment for all classes and valuable goods for the auction house–Eru knows how much silver I’ve wasted on dyes there! Eohan will round things out, probably as an explorer. Let’s see if that plan lasts a week!

So far the minstrel has been an extremely positive experience. Reports of it being a bad class to solo don’t match my experience, but that might be old news from web pages written before tweaks in the last few updates. The down side of an active player base documenting the game is the updating lag when Turbine changes the game. Old web pages in search results don’t help, but now Google provides filters for how old a page is; make sure you click on Show options and check it out.

But now back to bards minstrels. The ballads stack up nicely; they damage blue mobs enough that a quick Herald’s Strike dispatches them on contact. We even held our own against a mob of mobs in Limael’s Vinyard after my lore master companion’s raven decided to fetch every goblin in the valley! I was sure we were dead, but careful morale management combined with lore master mezzing and my Cry of the Valar saved the day.

However, this is the first class where I’m using celebrant potions. I’ve logged more time on rune keepers and lore masters and never ran into power management issues with these spell caster classes. Champions were a problem when chaining lots of single mobs under constant flurry, but that’s nothing compared to the power I blow through with ballads and cries.  As long as I keep my eye on both green and blue, the minstrel’s turing out to be a top-notch solo class–at least at 14 so far.

To deal with some of the class/context switching problems, I’m going to run Ael through the rest of Ered Luin and perhaps up to level 20 before switching to Eohan. It’s a new class to me, I’m enjoying it, and I really want to get a feel for it. Then I’ll run Eohan up to the same level before rebooting Banhorn (again). That should get me to December 1st before having to choose my main and experience the new and improved Lone Lands.  (crossing all appropriate appendages)

Camenecium.com

I didn’t post last week because I’ve been working on a separate gaming blog which is now available as Camenecium.com. The blog isn’t LOTRO-specific; expect posts about other MMOs like Star Trek Online and Star Wars: The Old Republic as well as computer games and good old-fashioned paper-and-pencil RPGs. Volume will be low for now since my two other blogs about home and work still require attention. I’m also on Twitter as @camenecium which will tend to be a little more active throughout the week.

I’ve been struggling with the value of my.lotro.com as a blogging platform with its old version of WordPress MU and the restrictions on features and layout. That said, the LOTRO-specific features are great, as is the tie-in with the forums and the LOTRO community. For now, anything I post on my.lotro.com will cross-post into the LOTRO category on Camenecium.com; I think the value of new people seeing posts here makes it worth originating content on my.lotro.com. Other well-known blogger/podcasters like LOTRO Reporter and Casual Stroll to Mordor don’t have to troll for attention like I do!  By the way, they’re great: Check them out!

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Last Week in LOTRO: 18 October 2009

Posted On: October 19th, 2009
Posted By: banhorn
Posted in: Uncategorized

Spreading my week across six alts makes for lots of work and low levels. A big help was getting Banhorn to 15; that means H-O-U-S-E and no longer keeping the LOTRO post office in business single-handedly. After getting all six through their starter areas, I dropped and releveled three.

Eohan had a defeat at the hands of the Blackwolds near Combe. For some reason I really want Undying for him, so it was back to the drawing board after dropping off all the outfits, potions, and materials at Chez Banhorn. Yes, I am a completionist AND an altholic. Hmm, I wonder if they correlate.

Camenecium the Minstrel became Camenecium the Captain so Aelenras could become the minstrel. Aelenras was my first original character on the NWN persistent world, Return of Middle Earth (RoME). He was a Cleric/Champion which I originally mapped to a Champion as my first LOTRO character. I didn’t really like the Champion gameplay much, then tried him as a Hunter before going back to basics with Banhorn (my first D&D character EVER) as a rune keeper.

Much to my surprise, the Minstrel felt true to the character given the ability to wield a sword, buffs, and ranged light attack abilities. After some reading about martial builds, I think I could get to like the Minstrel. Part of why I added a minstrel and a captain to the Gang of Four was to have fellowship-centric alts who are also explorers. Historian fits Aelenras’s backstory better though. I almost feel like making him my primary, but maybe leveling everybody to 20 first and taking stock before (crosses fingers) the revised Lone Lands become available.

From ALTholic to ALTastic!

Giving into my Altcessive-Compulsive Disorder (ACD) has allowed me to treat it as a process, not a problem. And I LOVE process. In my limited experience, two things really improve alt-play:

Spreadsheets. Despite potential ridicule from kinmates, the spreadsheet is an essential tool for managing who needs what, who is where, and what needs to get done. Professionally I’ve become a bit of a RDBMS/table hater because most complex, interesting things are better modeled as objects. Not here though. The alt management spreadsheet (yes, there are others, but that’s another topic) should have the character’s basic stats, the last HOME location, any materials or items needed–particularly for crafting quests–and any key shareable items on the alt’s person. I’m guessing as inventory management becomes a bigger issue, I’ll also assign alts to vault particular cross-class goods like dyes or class/craft-specific items based on who is the primary when there’s duplication. Another handful of rows solve that problem nicely.

A House. Port alts back to your house at the end of a session. Dump all the class-appropriate non-gatherables at the homestead merchant and into the vault, then dump all the items for other things in the house chest. Since all of your alts are home, it’s easy enough (despite the annoying logout timer) to shift things around. When starting a session with an alt, port to the home location. I use the cooldown timer and/or the blue XP bonus bar as a way to limit my time on alts. I also only burn destiny points on XP bonus for the main (Banhorn) and secondary (Eohan–for the moment). Still time to play? Port to the house, follow the procedure, and fire up the next alt in the queue.

Good Idea Gone Bust

One thing that isn’t proving to be a good idea is covering all the professions based on the crafter interdependence system. Since producing professions require quests to level, it’s impossible to work crafter levels without also working class levels.  Kudos or raspberries to Turbine for making it so difficult to be a one-account crafting powerhouse without being online and leveling 24/7. Four primaries in a kinship would work, like the article suggests.  Otherwise, expect alt burnout pretty quickly.

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