
About Time
Well, now that I have reached level 60 it’s time for my obligatory “reflection” post. Seriously, I’m bound by contract to write this, or else I’m going to wake up with a drake head in my bed… I’ve been gone for a while, so that explains the lack of updates. Lag was getting pretty bad on BW and with finals fast approaching; I thought it would be a good time to take a little time off from LOTRO. Seems a bit funny, how the last post on this blog is my “made it to 50″ post. Blah, there I go again babbling. It’s time for the reminiscing!
It was very fortunate that I brought some friends with me when I returned to play LOTRO. Having previously played in the open beta, when I decided to return and stay I brought with me two friends. If I had not done so I don’t think, I would have stuck around. However, one of them is the reason I failed to obtain the undying title… Multiple times. Aw well, I still have several slots to try for that title.
Exploring was the most enjoyable activity I was able to do while leveling Bravovida. All the little things that make Middle-earth come alive are amazing; look at the hobbits at Bree-town north gate for an example. I still have a lot of ground I haven’t covered yet. The Southeastern corner of my Misty Mountains map is still not filled in. What can I say, I hit M, look at the map and look at any areas that either seem devoid of POIs or might look interesting and head off. My top three areas I have been to would have to be Lothlorien, The Shire and Forochel.
All three locations have that certain atmosphere about them. The Hobbiton and the Golden Wood have something special about them, something that makes you feel “safe” in an otherwise dangerous world. Maybe the quests give off this vibe. After slaying thousands upon thousands of orcs, globsnaga creatures and spiders, it felt good to be able to take a breather and cap out doing quests that don’t involve violence. Though considering my singing voice, I might have accidentally driven a few forest animals to jump into the Anduin during the tree whisperer quest. Those who have done the Golden Wood quests know which one I’m referring.
Forochel is on the list not only for aesthetic reason, the northern lights at night is a remarkable sight, but also for efficiency sake. Questing in that region was probably the quickest I’ve ever experienced in LOTRO. I don’t know if this was due to all the quest mobs being in close proximity to each other, or the mobs were in great quantity reducing legwork for gathering items. Even working on building my reputation for the Lossoth of Forochel was not very difficult. Maybe this is another reason I enjoy Lothlorien so much as well. Both regions have the majority of quests give reputation for their respective factions. This is a much more enjoyable grind then just killing mobs in a “rep dungeon” for barter items.
I leave The Shire for last, simply because this region is special and many people will agree with me on this next point. The area is very well done; it captures the essence and much of the look that I had imagined when I had read the original Hobbit back in elementary school. After having coming from the Race of Man starter instance, which was not the happiest way to start a game, The Shire really did seem like another world. Going from burying the dead to trying to stay away from nosy hobbits can be quite a culture shock for someone. Even the NPC dialogue you can catch every now and then as you run by gives the sense that the land is free from the taint of evil. Instead of mourning the dead, hobbits mourn the finishing of a pie.
Overall, the leveling of Bravovida itself was very painless. Now, readers have to understand that this is coming from a former FFXI player. The nature of FFXI from when I was playing was you needed a group to do everything…EVERYTHING. Levels 1-10 were soloable; the other 65 levels usually required a full party of six. The penalty for dieing in FFXI was a reduction of your hard won experience, and yes, it was possible to lose a level if you ended up dieing enough. Usually, all it took for one of these deaths is a simple mistake such as a bad pull, DPS pulling too much aggro or the healer going linkdead in the middle of a fight. This usually meant staying even longer into a party then you originally wanted, and even once you leveled you still wanted to make sure you had a bit of buffer into the next level just in case of “incidents”.
So once I started playing LOTRO and found out it was completely possible to solo your way up through the levels, it was refreshing for me. Even better was the fact that if I made a mistake and bit the dust, the penalty only involved a high repair bill. This meant I avoided the horror that is capping my level on the same character over and over and over again. However, the ability to solo your character so far does have its shortcomings as well. Group mechanics for random pick-up groups tend to really be hit or miss. Kind of like playing Russian roulette, you find yourself wondering if you will be able to complete an instance or get through a certain fellowship quest.
However, I’m also lucky in the fact that more often then naught I ran with good PUGs and even met a lot of interesting and friendly people. Whether it was teaming up to ease the pain that is deed grinding or just hanging out and striking up a conversation out of nowhere, the majority of the population in LOTRO is very friendly. Of course, you always have the exception to the rule but usually it is easy to avoid those individuals. Then again, those individuals are integral to the experience since you cannot interact with other people and expect it to stay drama free. It is sort of the nature of the beast if you will.
This phrase may be overused, but it is truly bittersweet to reach the current level cap. There is an old saying it’s the journey that’s important, not the destination. I believe this holds true for Bravovida since now the only way to improve my character is through various trait grinds. This is the bitter part, since I’m not looking forward to killing hundreds upon hundreds of a mob. Luckily, I haven’t been too bad in keeping my traits somewhat leveled so it shouldn’t be so bad. Another grind I need to do involves my reputation with the various factions of Middle-earth. I’m much further along in this regard when compared to virtues so I’m not too worried.
Now don’t get me wrong, as this isn’t some post complaining about a lack of things to do once you reach cap. Quite the opposite, since what I look at what’s left there is sill a plethora of things to accomplish. I still haven’t completed volume 1 or kept up-to-date with volume 2 in the epic storyline. Maybe it was a good thing I didn’t since this will give me a break in-between all the grinding. There is also the music system, something I really enjoyed working with since the Open Beta that I haven’t had a chance to really mess with lately. This is of course the sweet part, knowing that even though I can’t level anymore I can still progress in some way. Even if it means I must grind, though that won’t be as enjoyable as doing the epic books. The Ettenmoors, radiance gear, finding nice looking armour, the list of things to do is still quite long.
Heck, I even have empty character slots that I could fill. Now mind you, I’m not much of an alt-man. This also stems from my time in FFXI, where you had to pay for additional characters. In that sense, it did not make much sense for me to roll another character just to redo all the content that my main had accomplished. In addition, there was no real incentive to roll another character since I could try out all the classes on my main due to the “job system”. Aside from storage, and this is also where I picked up the term “mule” as it relates to MMO standards, it seemed like a nicety that just didn’t justify its cost. However, I will admit I do like to dabble in other classes.
What can I say I’m a dabbler. It is always nice to take a break from one play style and see how the “other side of the fence” fares. Comparing once more to FFXI, re-doing many of the quests to level an alt is similar to having to hit all the “leveling spots” in FFXI. Though the key difference is, while in LOTRO you can turn in quests to give nice chunks of exp, FFXI had you assembling a group and establishing a “camp”. From this camp, you would designate one character to “pull” mobs in so you could kill them for the necessary exp. Yes, I do much rather prefer the questing presented in LOTRO to the other system. Especially since you can just pick up a few quests, complete some of them for a nice bit of experience and return to finish the others later. FFXI had you dedicated a huge chunk of time in finding a group and then actually having to stay a while to get a payoff for your character. This seems to make leveling an alt a bit less painless for a casual player.
I do want to clarify one thing though. Even though it sounds like I did not enjoy FFXI, it had me hooked for a very long time. This was for one simple reason, the story. I could handle all the grinding, the exp penalties upon death, the forced grouping as long as I was able to enjoy the story. It was so well written and it managed to suck me in right away. I do regret not being able to finish all the story arcs for the game, but I had found myself dedicating less and less time as I started advancing in my studies. That is when I decided to try LOTRO in the open beta. It was a casual friendly game, but it also had a storyline to follow. Being based on some of my favorite books is what sealed the deal for me and made me subscribe… That is, after I had returned to FFXI after the open beta for a bit to give it one last hurrah.
If you have managed this far into the post, I’m glad to say that it is almost over. Not only is this a look back on my experiences in LOTRO; but also a brief glimpse into how I ended up here from FFXI and how LOTRO compares to the one MMO that has managed to capture my attention for such a long time. With the eventual raising of the level cap coming within the year, this will not be my last “reminiscing” post. Though the next one will be much shorter since it will only cover from 60 to whatever the new cap is instead of from starting from the beginning. With that in mind, I will simply say this in closing. As long as there are new areas to explore, new stories to follow, interesting people to meet, Bravovida’s story will never end. If it must end, then it will close by looking at how wonderful an experience this has been and me being glad I took it.