Player Profile
Kinship Profile
Character Log
OverviewLevel UpQuestDeedPvMP
Overview
Last 2 Level Ups
Reached Level 42
10/30/2009 3:55 pm
Reached Level 41
10/30/2009 12:37 am
Last 2 Completed Quests
11/21/2009 1:03 am
11/19/2009 3:44 pm
Last 2 Completed Deeds
10/30/2009 4:18 pm
10/30/2009 2:06 am
Character Sheet
Alternating of Windfola
Dwarf
Iron Hills
Rune-keeper
42
1,446 / 1,446
1,894 / 1,894
1,742
Might 106
Agility 141
Vitality 146
Will 238
Fate 276
Radiance 0
Melee Crit 282
Ranged Crit 282
Tactical Crit 1245
 
Fear 1085
Wound 495
Disease 292
Poison 292
Common Def. 1848
Fire Def. 494
Frost Def. 494
Shadow Def. 494
Lightning Def. 494
Acid Def. 494
 
Block N/A
Evade 966
Parry 919
Journal

Crafting Grind

Posted On: June 10th, 2009
Posted By: Alternating 42 Dwarf Rune-keeper - The House of Blackrock - Windfola

So, my alts’ crafting has, to this point, languished. I’m trying to get them up to where they should be for their level (or, hopefully, a bit higher, so they can start making gear for each other), and the worst part of it all is the waiting.

Waiting for logout timers. Waiting for travel cooldown timers. Waiting for crafting progress bars. There has to be a better way to do the levelling portion of crafting. I don’t mind hunting for materials, or tracking down shard droppers. I don’t mind grinding for critical components, either. It’s the waiting.

In fact, I would even prefer that crafting training took 10x as long as it does (in terms of time to craft, not necessarily material use), so long as I could do something else on the current or other characters while the crafting happened. I could craft in smaller batches, but then I’m losing more time to the logout and login fiasco. Lose/lose.

The other option is to go the crafting- and material-efficient route and just use guild recipes, which are highly efficient. Their cooldowns, though, mean I’d have to back off on my characters’ levelling. It just seems like, one way or the other, if I’m working on crafting, I’m not actually playing the characters involved. Crafting - at least while you’re working on mastery - is a lot like ProgressQuest.

It’s useful, so I’ll do it, but I really wish I could be more constructive and come up with some alternative that doesn’t involve session after session of aurochs slaughter and progress bars.

Do you have a method that works for you?