What went wrong…..I have asked this question many times in the past several months. It seems that MoM has done some damage to the game that I so enjoy playing and I am very sceptical that the Mirkwood update will do anything to seal the wound. I remember being so excited about the Moria expansion when it went live and remember finally entering the Mines and my jaw dropped at the detail and effort put into making the mines. However, all the beauty could not cover up what I believe was probably the worst mistake that has been made in LoTRO to date – radiance gear. Yes, we all know what it is and most of us have at least some pieces! Why do I think this was a big mistake? Well, for a few reasons actually.
Firstly, radiance gear is the best in game gear – there are no other options at the cap level – if you want good gear you need to get the rad gear! (they tried to bring back crafted gear in book 8 but it is still a far distance second!). Granted, there are select pieces you can attain in order to customize your build (e.g., Gelchrab (sp?) light armour hat with good tactical crit rating) but the core of almost every level 60 character armour set is radiance gear. I remember in SoA you had many choices for cap gear from raiding gear in Helegrod or the Rift to the Annuminas, Angmar, and Ettenmoors sets and of course the crafted teal gear! You could build a strong character with any of these choices or you could mix and match to your hearts desire. This is what I loved, lots of options with no clear winner (although the Rift and Helegrod sets were superior they were not outrageously OP!). Compare this to Moria where there was (prior to Bk 8) the purple set from the 6-man instances, quest reward gear, epic quest gear, and the coveted radiance gear (lvl 60 crafted gear was worthless!). It seemed by about 5 months after the launch, every LM in the 21st looked the same because who didn’t want/have rad gear on.
The second reason I believe this was a mistake is for the radiance “gear” gating. Let me first state, I have nothing against gating, even using radiance, gating in some form has always been part of the game, however, I strongly disagree with using the radiance, placed on a piece of gear to gate content. I never minded the hope/dread mechanic and this always made sense to me (need a hope token guys!). I always saw the next step as a character acquiring hope, or as we now say, radiance in some way. As many people have posted in the forums in the past (some more passionately then others!), I saw this as being through accomplishments either by completing parts of the Epic quest chains, because after all, LoTRO just would not be the same without the storyline, or through instances where you complete tasks/deeds to acquire increased radiance. What I did not envision was them tying it to a piece of armour! When they first announced the upcoming SoM, I thought “yes, maybe they have seen the error of their ways and will fix the rad issues!” but sadly they quickly shot down my enthusiasm in the first “Ask the Dev Team” instalment with this: “We think that the look and the attributes of our “Tier Sets” are rather rewarding in and of themselves. That they further unlock the ability to acquire even more powerful gear is a big plus. Trait-based gating feels less rewarding as players progress through the various milestones of the process so we’ve decided to stick with using radiance gear to gate access to our raids” *sigh* remember how you could walk into the Rift whenever you wanted? Just because you had access did not mean you were capable of doing or completing the raid so why, I wonder, did they decide to change this.
Finally, I believe rad gear was a mistake because of the grind! Essentially, your ability to get radiance gear all depended on the “luck” of the roll. I don’t know about the rest of you but my dice were ICE cold when it came to rad gear. In fact, every piece of rad gear I have is because of the awesome people in my kinship and alliance! This inevitably led to tunnel vision where people were ploughing through the 6-mans to get the carrot at the end instead of enjoying these instances, we were playing them for a piece of gear that will become vendor trash at some point in the near future! Now, I cannot speak for anyone else but I do not play this game strictly for the gear. I play because I enjoy the community, the storylines, assisting kinmates/friends, the scenery, and completing challenging content.
I have seen many friends (real life and in-game only) walk away from the game in the past 4 months because of what Moria has become – a total grind-fest for rad gear with very little new content (even the Epic deteriorated in Moria) or character progression. I can only hope that some of them will be lured back with the upcoming update but really, is there enough “good” new content and changes to bring them back – I guess time will tell but I honestly do not see it happening when one of the main reasons most of those people left is not getting addressed except by adding gear with even more radiance (how long before our gear has +100 radiance) and, if the DN set is an example, stats that are nothing but sideways progression compared to the tier 1 rad set!! I really enjoy playing this game and I want to see LoTRO succeed which is why I am so disgruntled by this path – if I wasn’t so passionate about the game I would have left by now!
*rant over*
This is only my opinion and you have every right to agree or disagree with what I say. I just felt that I needed to express my opinion and what better way then through this portal? So, I now leave you with a pic of our 16th Hall grind – it was a 6 person static group so everyone could get their shoulders – and it was the old school hard mode with the 3-pack running around and mushrooms that could instantaneously respawn on top of the one you just killed! We had lots of fun doing this static because of the people involved, unfortunately, only half the characters in this picture have logged on in last couple of months (Urailas included!).
Until next time…..








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