Just when you think it’s safe to check out my.lotro.com, I’m back blogging!
I just finished reading Orion’s blog post on upcoming faction/reputation changes and thought I’d offer my usual unsolicited (and perhaps unwanted) feedback.
In general, I like the ideas that he’s put forth and think they’ll help with the motivation to gain favor with different factions.
Here are some things that I’d like to see changed:
1) For reputation items, it would be nice to have them changed so that they don’t eat up as much storage space. In my house, I have a storage container that’s full of various types of reputation items because they aren’t sizes that can be turned in (or I’m maxed on the characters that are high enough to turn them in on). One easy idea would be to alter the reputation bartering so that instead of getting 300 per 10, you get 30 each. That way, I can turn in whatever I have at the time and not worrying about storing the partial stacks. The other idea which would be great is to make them (and other barter items that are bind on acquire) be virtual currency that goes into an unseen container that doesn’t count towards my usual storage slots. Then, when I go to barter, it’s taken from this storage if they are there. You can make this a “click on” effect to convert a stack from the virtual storage to physical storage (for selling/mailing of non-bound items) and back again.
2) Do away with equipment type rewards and focus more on cosmetic/role-playing/fun stuff. The problem with equipment with stats is that it’s difficult to balance. On one hand, you don’t want to make it too watered down because the average player won’t be able to achieve it by a level that it’s valuable for them to achieve it. However, if you make it too powerful, then the people with high level alts can farm rep items/crafting mats and get their alts items that are over-powered. Make it simple and do away with items with stats. Instead, focus on items that are nice visually to go with the cosmetic abilities of the game. Also, think on other ways that you can expand the system: herald skins for captains, instruments for minstrels, non-combat pets for loremasters (and perhaps for others), etc. Perhaps mix and match the reps and crafting for fun (aka non-stat differences) items. For example, farmer of some rank + mathom society of some rank allows access to different type of pipe weed. Or tailor of some rank + some faction rank allows a runesatchel buff that causes the healing effects to glow for a different color than green…can expand this to other skills/classes. For example, a hunter’s arrow can trail energy colors or look vaguely like bird flying towards their targets. This could also be made more valuable if weapon/shield skins were allowed. For example, you could skin a shield with the symbol of a faction once you get high enough level to get the rep item. Obviously, you’d have to keep some of them matching, like you could only skin a spear with a spear or a longsword with a longsword, but the underlying technology is probably already there. Also, you could consider faction options to dye or to unlock cosmetic changes like hairstyles.
3) Tie in the heritage options a little bit. For example, you could have a slight rep starter if you choose a heritage with a faction (maybe 500?). Not enough to make a major difference, but as a starter. You could balance this by perhaps having a slight minus to another faction or mark it off as minor enough not to bother. You could expand this slightly by having the horse point always known to the character even if they haven’t been there (but they will still need any level and/or rep requirements to be met to use it).
4) Multiple reputation rewards: Have some small items that reflect getting reputations with varied factions. These can be titles, cutscenes, cosmetic items, etc. For example, getting to Kindred with Rivendale, Galadhrim and perhaps Mirkwood Elven could give you an “Exalted Amongst Elven” title (or something better..my mind’s blanking) and access to a nice cosmetic item. While getting to Kindred with Galadhrim, Moria Miners and Moria Guards could give you a “Peacemaker of Moria” title and a cosmetic boost.
5) Convenience: The idea of having an instant port back to the faction’s home town is one idea. Another is to open up the network of swift travel points throughout the world. For example, if I’m in 21st Hall and want to go to Rivendale, it takes a long time to get there if I’m not an elf, hunter or warden. It’s a bit faster once I get up some reputation with the Galadhrim so that I can go 21st -> Lothlorien -> Rivendale. Expand on this and open up swift travel more between points on the map with reputation upgrades. For example, I hate going to Tal Brunen. No matter where you’re coming from, you either have the long haul from Rivendale or OG. By the time I have a decent rep with Rivendale, assume that I’ve already been there enough that I’m familiar with the scenary and have a swift travel option to/from there. People will be more motivated to grind rep if they see it will save them time in the long run.














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