I hate to pile onto Turbine. The game is still by far the best MMO out there and as an RP’er there could not be a better world for the immersion I seek in a game like this. However, the massive nerf on hunters that was dealt to us with the launch of Book 7 has made the hunter class far too easy play.
In the past Aggro Management was one of the things that separated huntards from great hunters. After the launch of MoM hunters were pretty uber in strength stance. So uber in fact that many thought they were making the content obsolete. I disagree. Were there 10k heartseekers? Yes. However that was the exception and not the rule. For a hunter to truly dish out the massive, mind-blowing DPS we needed to be in strength stance and hit Burn Hot. That meant that we were grabbing all aggro and were about to be out of power. A hunter worth his salt would only flick on that mind blowing switch when the fight was all but won. I loved, loved playing a hunter immediately after MoM because it was actually a challenge by making us the top DPS class in the game! Now…it is easy to drop aggro and if you have a really great tank you might be able to never get aggro away!
You may be told by the guardian, champ or warden of your group to stick to endurance stance when fellowing. Sorry but following this simple rule makes you an unneeded member of your team. Why? Because nearly every other class can now out DPS you when you are in Endurance. Also, as I will explain in later editions, you can’t protect your healer properly when in Endurance. The truth is you need to know how to do the stance dance.
This actually takes a little bit of time to properly learn, but if you can master aggro management then everything else you need to do as a hunter is simple.
Trash Mobs:
My goto stance is Strength Stance for trash mobs. Why? Because I’m targeting a single target and laying waste to it. By the time the single target can do much damage to me it should be dead. The best groups will have a fellowship assist, which to me should always be a hunter. A fellowship assist means that whichever target you select, the rest of the team can focus on killing it. If you are not the fellowship assist, that is ok. Stay in Strength and beat down on the fellowship assist’s target. You’ll likely get aggro, but again you will kill the mob before it does any serious damage to you.
If you are fellowship assist your job is simple. As the guard holds the mobs you should then select a target and start laying in on it. As soon as the mob is dead, grab another. The way I always select my targets is first by strength. Weakest first…so normal, signature, elite and then elite master. If the mobs are the same strength then I hit buffers, healers, ranged and then melee targets in that order.
This method of peeling off mobs and killing them one-by-one is pretty standard and highly effective if you have a real good healer and tank. There are a few pitfalls though. You should never, ever use Rain of Arrows while the tank has aggro on multiple mobs. If you are in strength then all of those bad guys are going to turn and focus on you. The minstrel now has to keep your squishy butt alive and the tank is pissed cause he has to rein everything back in. Rain of Thorns can be used on occasion, but those are special circumstances as dictated by your fellowship leader.
Bosses:
Most people will tell you that the best way to start out a boss fight is in Endurance and then build slowly to Strength. I disagree. I always start in Precision. If the tank can’t hold aggro off of me while I’m in Precision than we have a big problem and he is a guardtard (made that up…). Precision has no increase or decrease to threat. It is threat neutral. What it does is allow more of your shoots to hit and increases your crit rating. You MAY steal aggro from the tank if you crit. However there is a beautiful button named Beneath Notice that will drop your aggro and give it right back to the tank.
So I start a fight in Precision by using only Quick Shot and Auto-Attacks for the first 30 seconds. This allows the tank to establish threat on the target while also doing some damage. Never open with Heart Seeker. If you do you will get immediate aggro and make your tank very angry, as it will take some time for him to establish aggro for the first time. (There are exceptions to opening with Heart Seeker if your Fellow leader gives you the ok. But to be honest Heart Seeker has been over nerfed and is used rarely).
After that first 30 seconds I then go through my normal routine of Swift Bow, Quick Shot, Penetrating Shot. Always try to stand out of melee range so you hit with a ranged auto-attack instead of a melee attack. That way you do much more damage. I go nuts when I see Hunters pulling their swords during a turtle fight. Step back a few feet!
After a few more minutes I will move up into Strength Stance and start again with 30 seconds of Quick Shot and Auto-Attacks before going all out. If you start to get aggro then hit Beneath Notice and drop back down to Precision. If not, let in on the boss with all you have.
If you grab aggro on the boss and you do not have Beneath Notice available, you can finally drop down to Endurance Stance. The secret is to keep hitting the boss with Quick Shot. This has a negative threat, meaning you will quickly lose aggro back to the tank. Once the tank has aggro keep on with Endurance Quick Shot and build again slowly through Precision to Strength.
That is the dance. Always remember that even though you have the best armor a hunter can find you are still pretty squishy (though not RK squishy…how do they solo?!). So the goal is to allow your team members to do their job (especially your tank and healer) by properly doing yours.
Future Additions:
Protecting your healer
Crowd Control
Maximum DPS
Power and your hunter
Learn to Love Needless Haste
Melee Fighting
Legacies!
What about… (those unused skills)












PvMP (Freep)
Housing
Raiding
Roleplaying
